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Dungeons 2 population points
Dungeons 2 population points












dungeons 2 population points

Your total number of Gobblers will be shown in the resource display. You can also strike them, but then these pitiful Creatures disappear in a large cloud of feathers with a last panicked cry of “GOOOOB.”. Gobblers are a valuable resource that you can collect and drop with your Hand of Terror. Gold that has been pocketed by a hero is lost to you!Ī Gobbler is not unlike a turkey, it makes a loud “Gobbllllle!” noise and pecks and runs madly back and forth in its Gobbler Farm. On a payday, your Creatures will also help themselves to piles of gold that are not stored, depending on which is closer.īe mindful of heroes and don’t leave gold just lying around, as they will simply stuff it into their pockets – which, oddly enough, are never full. Treasury capacity can also be expanded by means of scrolls. The capacity of a Treasury is determined by the size of the room, that is, by the number of room tiles. Conveniently, you can put these wherever you want them, preferably near veins of gold! Luckily gold can also be stored in a Treasury. Unfortunately, the amount of gold you can store in your Throne Room is very limited and the paths are long. Only stored gold can be used for building, research, and hiring. Drop a Creature there and confirm by pushing the lever next to it. In the lower right corner, there is a trapdoor for sacking creatures.

dungeons 2 population points

This is very important so long as you don’t have a Treasury.įinally, the Throne Room allows you to discard useless Creatures. The Throne Room also serves to store your gold.

dungeons 2 population points

So heroes will always attempt to attack the Dungeonheart. If this is destroyed, you will be banned from the world and lose all influence over the game. The Throne Room contains the Dungeonheart, the source of your power. Heroes mostly enter through the Dungeon Gate/s and want to destroy things in your rooms! As much as possible you should try to protect your Dungeon from invading do-gooders and give them a warm welcome with various traps!įollowing are a couple of essential rooms you will need to start off with. Doors count as walls with respect to efficiency! The more open a room is in terms of construction, the less efficient it is and therefore the more time is needed for production. The more walls a room has, the more efficient it is. Try to keep routes between their workplaces and necessities short! Idle Little Snots will gradually beautify the walls of your Dungeons, as adjoining rooms permit.Īs a budding Evil Genius you should observe some basic ground rules:Ĭreatures are sloooooow. You can build a variety of rooms that you will need in order to keep your Dungeon running smoothly, recruit more Creatures, and research new rooms, traps, doors, and units. You can excavate rooms and tunnels in your Dungeon to your heart‘s content.














Dungeons 2 population points